One of the newer digital technologies generating buzz right now is Augmented Reality, or AR. What exactly is it? AR is the technique of overlaying graphics on a real-world image so the graphics enhance and recontextualize the scene. Most of the techniques today are generated using a computer's webcam. Users point out a "target" -- a black-and-white image that the AR application uses to determine the scene geometry. Users can view it coming to life on a computer screen by holding it in front of the camera or shooting it with a mobile device. How can this virtual technology be successful for retail? There are successful AR companies bringing their technology to retail consumers in several different locations: at home, on the go (mobile), and at retail.
Let's face it -- online stores are limited when trying to show how their products fit on consumers. One way this has worked with eRetail is Ray Ban's Virtual Mirror. This use of AR allows consumers to virtually try on and sample eyewear while sitting at their desks. French company FittingBox created a technology FIT3D that uses a person's eyes, nose, and ears as natural AR-tracking markers to figure out exactly where the sunglasses "appear" on someone's face. Imagine what this fitting technology can do for retailers or even hair care products.
Speaking of clothing retailers, another great example is how Zagura's Social Shopper app combines AR with motion capture. While it has some limitations (the user is required to print markers for it to work accurately) that might hinder its widespread use, it's nevertheless a very interesting and useful concept. The company hopes to license the technology to online retailers.







