Coupons

Ikea - 1 to 1 with Shoppers

Here is an interesting in-store device that comes via Unplugged.  Spotted at Ikea in Seattle was this Mobile Kiosk where you register to recieve product info. and coupons. 

IkeamobileWe all know that non of us can live without our cell phone anymore and it's role continually changes. No longer just a means to call home now it's your weather reporter/news aggregator/social networker/information hound.

With Ikea it can be a tool to know when the newest products are available in-store, and a mechanism to deliver digital coupons so you can save cash.

What is also interesting about this technology and the use Ikea is making of it is that it delivers a relevant brand-to-individual consumer (1-to-1) communication - 'Since you bought a couch last month, how about this coffee table to go with it?' - rather than a brand-to-masses communication - the usual 'Hi everyone, here's all of our stuff'. So it becomes a great brand use of data and the deigital medium in the retail space. But is it cool, or will it be annoying to get these texts about a new sofa once a week?

- Contributed by Brian Crawford

The Minority Report takes a step closer

The February 2008 edition of MediaPost had a short article about an interesting technology that was shown at the 2008 International Consumer Electronics Show that took place in Las Vegas recently.  It's a technology that moves us a step closer to a world portrayed in the film The Minority Report - that scene where tailored, targeted outdoor ads are delivered to John Anderton (the Tom Cruise character).


The technology, called the Reactrix WAVEscape, has been developed by two silicon valley companies - TYZX, a 3-D Imaging company and Reactrix, a point-of-sale display company. It uses a 3D camera mounted atop a display and it can capture movements, gestures and at some point in the future, speech.  The system can then mainputale the image (and everything else it captures) on the screen, morphing it with whatever you like.  So it sounds like a Nintendo Wii for the advertising world!

Reactrix_wavescape

While the report claims the technology is at an early stage, you can see how it could be used in an in-mall or in-store environment (or anywhere there is high traffic) to create a bit more fun for people to play around with ads. Maybe some games for local stores, with promotions and coupons as prizes?  And it is not too big of a leap to see how we could get to The Minority Report biometric recognition to talk directly at (with?) you.

- Image from gizmodo.com

More coupons

Building on a earlier post about Coupons, thought we'd share this fantastic piece of shopper behaviour when it comes to working out how to play the coupon system.


How many shoppers actually have the time or the motivation to work such math out is an unanswered question (and maybe we should, what do you think?) but it shows what is possible given the right kind of motivation.

And how do the manufacturers feel if there are scenrios where-by the shopper is basically paid to take away their brand? (We'd love a comment from a manufacturer if you are reading this).  Different for retailers, as we don't know the impact on this shoppers overall basket size, but still, for a premium brand it has got to feel pretty yuk to find the shopper is paid to take it home with them. 

Conventional wisdom and coupons

I found this piece the other day on busting some conventional thinking in the world of coupons. It is based on an analysis of redemption trends that ICOM has undertaken on their rather large, 20 year old redemption database.

The analysis is based on the redemption of coupons issued in direct mail rather than any other medium. The base for analysis was over 6,300 DM programs that have been undertaken and the 425 million coupons they have issued in the US and Canada.

The myths as they tell it are:

Myth #1: Short-term expirations drive immediate sales.
Finding: Consumers need more time. A short expiry often cuts redemption far more than any increase in value can make up.

Myth #2: Higher value always equals higher redemption.
Finding: Value alone isn’t enough. Maximum redemption comes from an optimal value-expiration swet spot.

Myth #3: Store brand users aren’t worth pursuing with target coupon offers.
Finding: As store brands upgrade their quality, fewer store brand consumers will be price-centric and more will be quality and feature conscious. They’ll often redeem targeted offers at rates as high as other competitive users.

Myth #4: Targeting the most loyal users of a competitor’s product yields the best return on a coupon program.
Finding: Light to moderately loyal competitive users are more likely to try a new product and will do so on a lower-value coupon offer.

Myth #5: The presence of a sample is a requisite for driving high redemption rates.
Finding: There are other factors much more likely to drive redemption rates. Some of those include expiration, value, current vs. competitive user, and frequent vs. infrequent coupon user.

Myth #6: The current users of a product don’t need long expirations to get them to redeem a coupon offer.
Finding: Even for current users, to gain more than two-thirds of potential redemptions, offers must be six months at minimum, and in the 10-12 month range for personal care categories like skin and beauty products.

Myth #7: Coupon clutter is pervasive in all delivery strategies.
Finding: Escalated volume is not a factor in targeted coupons mailed directly to homes. Notably, targeted promotion redemption rates are up in this sector for household products and pet products.

Myth #8: Coupon offers on frequently purchased items are redeemed quickly, so an expiration of less than six months will do.
Finding: Targeted offers with expirations shorter than six months in general have only half as many redemptions as longer term offers.

Myth #9: Current and competitive product users need the same coupon value to be motivated.
Finding: In any product sector, current users typically require much less offer value to drive them to purchase. Sectors vary, but it often takes 40% less value to move a current user than a competitive user.

Myth #10: Americans and Canadians share the same coupon redemption behavior.
Finding: There are shared traits, but the difference in absolute redemption rate is substantial. Americans receive 10 times more mail than Canadians and are less likely to respond to offers. Canadians favor contemplation over quick action and require longer expiration terms. The net result: the decline in overall coupon redemption rates is steeper in the United States.


I think most of these are probably intuitive, but some are interesting. Particulalry the difference across the boarder.

This kind of analysis, based on actual bevhaiour, is incredibly useful and another example of the need for longitudinal approaches. Understanding the impact of time, for example, on the rate of redemption is powerrful from a campaign plannig perspective and the strategy you use for your coupons. Being able to understand the time/value trade off makes for some interesting potential changes to strategy.

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